Company Sony Computer Entertainment
Posting Date 1/3/2006
Job Location Foster City, CA
Description We are looking for compiler engineers who are capable of upgrading, enhancing, tuning, testing, documenting, and maintaining the GNU tool chain targeted to the PS3. The relevant toolchain components include Linux and Windows cross-development tools: compiler, linker, assembler, binary utilities, and standard C/C++ libraries.
Qualifications Two-years recent experience working on GCC internals Proficient in C and C++ Solid proficiency in basic code optimization Understanding of inter-procedural and profile-directed transformations, SSA, and high-level loop transformations Familiarity with GNU assembler and linker and with shared libraries Comfortable working in either a Linux environment or a Windows environment Knowledge of the PowerPC architecture (desirable) Must work well in a team environment, as well as independently Bachelors Degree or Equivalent in CS or similar discipline.
Contact George Rider
Email george_rider@playstation.sony.com
Phone 650-655-7408
Website www.us.playstation.com

NULLSTONE
Automated Compiler Performance Analysis Suite.
nullstone.com

Compiler Books
Parsing, Code Generation, Optimization, Language Design, Debuggers, Compiler Theory
compilerbooks.com

Compiler Optimizations
Dead Code Elimination, Hoisting, Function Inlining, Loop Fusion, Code Motion, Constant Folding, ...
compileroptimizations.com

Company Sony Computer Entertainment
Posting Date 1/3/2006
Job Location Foster City, CA, USA
Description We're looking for compiler engineers to help build high-level shader programming tools: compiler, linker, assembler, binary utilities, and standard libraries.

Duties include bug fixing, maintenance, testing of shading language compiler and tools, providing response to compiler user requests for enhancements and improvements in the compiler.

Qualifications Two-years recent experience working on compiler internals.
Excellent C/C++ programming skills.
Solid proficiency in basic code optimization.
Comfortable working in either a Linux environment or a Windows environment.
Must work well in a team environment, as well as independently.
Bachelors Degree or Equivalent in CS or similar discipline.
Experience with Cg or other high-level shader programming a plus.
Contact George Rider
Email george_rider@playstation.sony.com
Phone 650-655-7408
Website www.us.playstation.com

NULLSTONE
Automated Compiler Performance Analysis Suite.
nullstone.com

Compiler Books
Parsing, Code Generation, Optimization, Language Design, Debuggers, Compiler Theory
compilerbooks.com

Compiler Optimizations
Dead Code Elimination, Hoisting, Function Inlining, Loop Fusion, Code Motion, Constant Folding, ...
compileroptimizations.com